Fun but too long
Each little battle is about as much time I wonna spend playing a flash game, not a lengthy 20hour repetitive battle.
Get rid of the alarm thing, makes the game drag on too long is all...
Or get rid of enemy regen.
Either way, gotta make it shorter battles.
Discovered a fail state
Really good game, well put together and it just really works and is a lot of fun.
However, there's one problem that if you defeat a boss (in this case the wizard) and are able to advance to the next area, but you are not able to defeat the first monster, then you can't actually do a practice battle, and thus are left with no way to progress.
A tiny flaw, in a near perfect game.
If you killed the boss, you were supposed to be able to kill a simple enemy.
Yes, it is a great game, there isn't anything particularly wrong with it in it's current state, however there are many possible improvements.
First off the gameplay is solid, and enjoyable, and bug free, and it is alot of fun as you unlock better weapons and invent your own strategys as to how to survive the round, however eventually you ulock all the weapons and realise only the flamethrower is only gun worth using and are left with a turret farm as an outlet to all your surplus cash... thats no fun in the end, however it being a flash game, this is kinda to be expected after a while.
Basically, it's fun untill you realise the flame thrower is the best, theny our left with tons of cash and nothing to spend it on, which, unless your into suicide, means it's the end of the game, what you could do to improve the longevity of this game is huge as there are so many different possibilities, although this game can go without, it would be nice to have some other content.
It seems to encouraged you to move your mouse as extremely as possible, but this fucks up any movement when your mouse goes off screen.
Also, I think it's the fucking add, it makes it so that your cursor disapears, this combined with the previous bug makes it near unplayable, atleast for me.
Other than bugs, I'd say add some sorta gun so you've got something to do with the mouse button to ease the monotony... 9/10 with bug fixes, at the moment, 6/10
Ok, first of all I love the feel of it, the movement of the ship is nice, so are the hit detection zones, and as far as the core gameplay mechanics, it's solid.
But, obviously there is much to improve apon:
invulvrability after you get hit, it's a must otherwise a bad move can end the game instantly.
The size proportions of everything, while the current set up is a fun fast paced game, the general hit detection zones, rate of fire and size of projectiles and enemy ships, make it extremly difficult.
Art work could use some work, sounds needed some vareity.
Also power ups would make the game more playable, and have a longer life span... not upgrades just short term power ups maybe... meh
I have taken everything you said onboard. Thanks
Haven't reviewed in a while...
Because flash creations have just not been as epic in the last few months...
This though takes the cake, never before has a 2D sprite with bad animation and scary back ground ambient music created something so damn eerie... in the good way.
Make something this good again, and I may send you a kidney... or something.
Not in the bastgardised internet sence, I mean truely epic.
Describing the smallest hing in the universe in comparison with the universe itself in which it is built with... whoaw.
Really makes you think, and appreciate the little(est) things in life, even though we'll never see them
After youve done this I don't really know what you could go on to make but err yeah, keep up the epic work.
It was all well made, except the story was boring and I didn't know whether I had to check the writing for differences, which was boring.
The hint system was good.
You should include some sort of "Skip" button in exchange for 20 points or something, because it got so boring I ended up without completeing it with -305.
This might have had potential if you didn't make it impossible to get passed the first... turtle, what ever it was?
How hard is it to spend 5 minutes beta testing your game?
Just keep getting bannanas and shields and you can pritty much ignore most enemies.
I got the high score in 1 and half minutes (God)
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